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At the same time, she’s also entertaining to play and not at all passive. Her best moves are used early and often. Considering she’s got the best basic unit in Evil Dead: The Game, her ideal skills are going to heavily favor the ones that make her most spammable deadite the terror that the franchise dreads it can be.

10 Test Of Time

Increases the duration of objective events for survivors while the demon player is inside the objective’s aura.

Players that invite their friends will represent an obvious problem for the demon player. They will coordinate and communicate, so taking them out will be tough. The worst is when they’ve all leveled up and coordinated their skills to drastically reduce objective times. To counter this, Test Of Time is worthy of serious consideration. Remember that Henrietta wins by overwhelming the survivors; if she doesn’t have time for all of her attacks, she’s in hot water.

9 Pain Parasite

Evil units gain health from damage they deal by melee attack.

Working for both elite and basic units, lifesteal isn’t going to be enough to keep survivors from killing the deadites with a few headshots. But it doesn’t need to be. Deadites might not live long enough to get another hit in, but they will live longer. That is time bought for other deadites to close in and it will drain the team of their ammunition. The best warriors will suffer the worst from this; they’ll be overwhelmed quickly after the demon gets all their upgrades.

8 Acid Reflux

Increases damage from the deadites’ puke.

Some will argue that Henrietta is the best demon of them all, and they have a solid point to make. Her basic unit can dodge and has a ranged projectile. It’s trouble on its own, but when she possesses one of them, it can run a team. The puke is notable for the damage as much as it is for the debuffs, but there’s no reason it needs to stay that way. Tack on some extra damage and make the move even more lethal than it already is.

7 Relentless Evil

Reduces the cooldown time of your active skill.

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The active skill for Henrietta gives her an aura that buffs all deadites, making her army that much more deadly. The cooldown of Bad Influence, however, can feel like a bit much to depend on. By reducing this time between casts by 30%, the warlord gets more opportunities to use this buff. Sometimes the perfect moment arises to overwhelm the squad, it’s a shame to let it go by due to waiting for the cooldown to return.

6 Gates Of Hell: Basic

Reduces the cooldown period between the placing of Portals: Basic.

Any ideal warlord build will need to focus on the basic unit. Ideally, the basic portal should be placed every single time it is off of cooldown. But if the enemy team has a group of hotshots, it can be hard to send enough minions into the fray before they are cut down. Reducing the cooldown for the basic enemies should be a priority for every warlord serious about winning.

5 Health Raiser: Basic

Increases the maximum health of basic units.

An extra 35% health for basic units is no small matter. Being able to absorb at least one, and likely two or three extra hits is a game-defining feature for the simple deadites. Deadites that are alive longer do more damage and buy time for the demon to get a veritable army to back up these small frontline combatants. They already have evasion, range, and melee damage, giving them tanking capabilities is downright unfair.

4 Projectile Vomit

Increases the range of the deadites’ puke.

Gamers can come together across all consoles to try and survive, but if they get too close, the warlord will make them pay. Basic units attacking from the safety of range will force players out of formation to try and kill them. For extra safety, allow the puke to land from greater distances. Hunting down deadites is hard enough, with the extra range, it becomes nightmarish.

3 Rock Steady: Basic

Increases the balance bar length of basic units.

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When units have their balance bar run out, they are staggered, opening themselves up to finishing blows from the survivors. During these finishing blows, the survivors will have their stamina recharge and become immune to damage until the animation completes. It is imperative to prevent this from happening as often as possible, for the basic unit at the very least, since it is the most plentiful of all three summons.

2 Heavy Damage: Basic

Increases damage dealt by basic units.

This is a skill that gains more respect as players use survivors. They have so many great skills that add a few percentage points to health and damage resistance here and there. All told, they can cut damage done by about 30% if built like a tank. But with one skill, the warlord can increase basic damage by 35%, wiping out all of those resistances, plus tack on a bit more damage. Those who haven’t built their characters correctly are in for a world of pain.

1 Too Grossed Out To Dodge

Survivors hit by the deadites’ puke are temporarily unable to dodge.

It’s hard to believe this once costs a single point and it’s available immediately for the warlord. When survivors get puked on, they are prevented from dodging for a full five seconds. In the right circumstances, this can mean going from full health to no health before the debuff expires. At the very least, it forces the support and hunter to take blows that they aren’t prepared for. This is a core feature to exploit and is the leading reason Henrietta wins the match.

Evil Dead: The Game was released on May 13th, 2022, and is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

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